Deletes the geometry, program and VAO extension associated with the Mesh
Draws the instanced mesh
Assign camera projection matrix and view matrix to model uniforms
Instance index on which to apply the matrix
Matrix to control the instance scale, rotation and translation
Sets rotation
Sets scale
Set uniform value. Query the uniform location if necessary and cache it in-memory for future use
Name of attribute. Must match attribute name in your GLSL program
Index to start updating your typed array from
How many items are to be updated
The whole or partial array to update your attribute with
Update model matrix with scale, rotation and translation
Binds the program
Generated using TypeDoc
DrawMode
gl.TRIANGLES