Name of attribute. Must match attribute name in your GLSL program
Name of attribute. Must match attribute name in your GLSL program
Index to start updating your typed array from
How many items are to be updated
The whole or partial array to update your attribute with
Generated using TypeDoc
Geometry class to hold buffers and attributes for a mesh. Accepts the data that makes up your model - indices, vertices, uvs, normals, etc. The only required attribute & buffer to render is "position"