Variables
				
					
					Const CUBE_SIDE_BACK
					CUBE_SIDE_BACK: "back" = 'back'
					
				
				
					
					Const CUBE_SIDE_BOTTOM
					CUBE_SIDE_BOTTOM: "bottom" = 'bottom'
					
				
				
					
					Const CUBE_SIDE_FRONT
					CUBE_SIDE_FRONT: "front" = 'front'
					
				
				
					
					Const CUBE_SIDE_LEFT
					CUBE_SIDE_LEFT: "left" = 'left'
					
				
				
					
					Const CUBE_SIDE_RIGHT
					CUBE_SIDE_RIGHT: "right" = 'right'
					
				
				
					
					Const CUBE_SIDE_TOP
					CUBE_SIDE_TOP: "top" = 'top'
					
				
				
					
					Const INDEX_ATTRIB_NAME
					INDEX_ATTRIB_NAME: "index" = 'index'
					
				
				
					
					Const INSTANCED_OFFSET_MODEL_MATRIX
					INSTANCED_OFFSET_MODEL_MATRIX: "instanceModelMatrix" = 'instanceModelMatrix'
					
				
				
					
					Const LINES
					LINES: 1 = 0x0001
					
				
				
					
					Const MODEL_MATRIX_UNIFORM_NAME
					MODEL_MATRIX_UNIFORM_NAME: "modelMatrix" = 'modelMatrix'
					
				
				
					
					Const POINTS
					POINTS: 0 = 0x0000
					
				
				
					
					Const POSITION_ATTRIB_NAME
					POSITION_ATTRIB_NAME: "position" = 'position'
					
				
				
					
					Const PROJECTION_MATRIX_UNIFORM_NAME
					PROJECTION_MATRIX_UNIFORM_NAME: "projectionMatrix" = 'projectionMatrix'
					
				
				
					
					Const STATIC_DRAW
					STATIC_DRAW: 35044 = 0x88e4
					
				
				
					
					Const TEXTURE_FILTER_LINEAR
					TEXTURE_FILTER_LINEAR: 9729 = 0x2601
					
				
				
					
					Const TEXTURE_FILTER_NEAREST
					TEXTURE_FILTER_NEAREST: 9728 = 0x2600
					
				
				
					
					Const TRIANGLES
					TRIANGLES: 4 = 0x0004
					
				
				
					
					Const UNIFORM_TYPE_FLOAT
					UNIFORM_TYPE_FLOAT: "float" = 'float'
					
				
				
					
					Const UNIFORM_TYPE_INT
					UNIFORM_TYPE_INT: "int" = 'int'
					
				
				
					
					Const UNIFORM_TYPE_MATRIX4X4
					UNIFORM_TYPE_MATRIX4X4: "mat4" = 'mat4'
					
				
				
					
					Const UNIFORM_TYPE_VEC2
					UNIFORM_TYPE_VEC2: "vec2" = 'vec2'
					
				
				
					
					Const UNIFORM_TYPE_VEC3
					UNIFORM_TYPE_VEC3: "vec3" = 'vec3'
					
				
				
					
					Const UNIFORM_TYPE_VEC4
					UNIFORM_TYPE_VEC4: "vec4" = 'vec4'
					
				
				
					
					Const VIEW_MATRIX_UNIFORM_NAME
					VIEW_MATRIX_UNIFORM_NAME: "viewMatrix" = 'viewMatrix'