Options
All
  • Public
  • Public/Protected
  • All
Menu

Module utils/gl-constants

Index

Variables

Const CUBE_SIDE_BACK

CUBE_SIDE_BACK: "back" = 'back'

Const CUBE_SIDE_BOTTOM

CUBE_SIDE_BOTTOM: "bottom" = 'bottom'

Const CUBE_SIDE_FRONT

CUBE_SIDE_FRONT: "front" = 'front'

Const CUBE_SIDE_LEFT

CUBE_SIDE_LEFT: "left" = 'left'

Const CUBE_SIDE_RIGHT

CUBE_SIDE_RIGHT: "right" = 'right'

Const CUBE_SIDE_TOP

CUBE_SIDE_TOP: "top" = 'top'

Const INDEX_ATTRIB_NAME

INDEX_ATTRIB_NAME: "index" = 'index'

Const INSTANCED_OFFSET_MODEL_MATRIX

INSTANCED_OFFSET_MODEL_MATRIX: "instanceModelMatrix" = 'instanceModelMatrix'

Const LINES

LINES: 1 = 0x0001

Const MODEL_MATRIX_UNIFORM_NAME

MODEL_MATRIX_UNIFORM_NAME: "modelMatrix" = 'modelMatrix'

Const POINTS

POINTS: 0 = 0x0000

Const POSITION_ATTRIB_NAME

POSITION_ATTRIB_NAME: "position" = 'position'

Const PROJECTION_MATRIX_UNIFORM_NAME

PROJECTION_MATRIX_UNIFORM_NAME: "projectionMatrix" = 'projectionMatrix'

Const STATIC_DRAW

STATIC_DRAW: 35044 = 0x88e4

Const TEXTURE_FILTER_LINEAR

TEXTURE_FILTER_LINEAR: 9729 = 0x2601

Const TEXTURE_FILTER_NEAREST

TEXTURE_FILTER_NEAREST: 9728 = 0x2600

Const TRIANGLES

TRIANGLES: 4 = 0x0004

Const UNIFORM_TYPE_FLOAT

UNIFORM_TYPE_FLOAT: "float" = 'float'

Const UNIFORM_TYPE_INT

UNIFORM_TYPE_INT: "int" = 'int'

Const UNIFORM_TYPE_MATRIX4X4

UNIFORM_TYPE_MATRIX4X4: "mat4" = 'mat4'

Const UNIFORM_TYPE_VEC2

UNIFORM_TYPE_VEC2: "vec2" = 'vec2'

Const UNIFORM_TYPE_VEC3

UNIFORM_TYPE_VEC3: "vec3" = 'vec3'

Const UNIFORM_TYPE_VEC4

UNIFORM_TYPE_VEC4: "vec4" = 'vec4'

Const VIEW_MATRIX_UNIFORM_NAME

VIEW_MATRIX_UNIFORM_NAME: "viewMatrix" = 'viewMatrix'

Generated using TypeDoc