Variables
Const GeometryUtils
Geometry
Utils: { createBox: (params?: Box) => { indices: Uint16Array | Uint32Array; normal: Float32Array; uv: Float32Array; vertices: Float32Array }; createBoxSeparateFace: (params?: Box) => any[]; createCircle: (params?: Circle) => { indices: Uint16Array | Uint32Array; normal: Float32Array; uv: Float32Array; vertices: Float32Array }; createPlane: (params?: Plane) => { indices: Uint16Array | Uint32Array; normal: Float32Array; uv: Float32Array; vertices: Float32Array }; createRoundedBox: (__namedParameters: Object) => { indices: Uint16Array; normal: Float32Array; uv: Float32Array; vertices: Float32Array }; createRoundedBoxSeparateFace: (__namedParameters: Object) => never[]; createSphere: (params?: Sphere) => { indices: Uint16Array | Uint32Array; normal: Float32Array; uv: Float32Array; vertices: Float32Array }; createTorus: (params?: Torus) => { indices: Uint16Array | Uint32Array; normal: Float32Array; uv: Float32Array; vertices: Float32Array } } = ...
Type declaration
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createBox: (params?: Box) => { indices: Uint16Array | Uint32Array; normal: Float32Array; uv: Float32Array; vertices: Float32Array }
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- (params?: Box): { indices: Uint16Array | Uint32Array; normal: Float32Array; uv: Float32Array; vertices: Float32Array }
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Parameters
Returns { indices: Uint16Array | Uint32Array; normal: Float32Array; uv: Float32Array; vertices: Float32Array }
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indices: Uint16Array | Uint32Array
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normal: Float32Array
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uv: Float32Array
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vertices: Float32Array
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createBoxSeparateFace: (params?: Box) => any[]
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Parameters
Returns any[]
]}
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createCircle: (params?: Circle) => { indices: Uint16Array | Uint32Array; normal: Float32Array; uv: Float32Array; vertices: Float32Array }
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- (params?: Circle): { indices: Uint16Array | Uint32Array; normal: Float32Array; uv: Float32Array; vertices: Float32Array }
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Parameters
Returns { indices: Uint16Array | Uint32Array; normal: Float32Array; uv: Float32Array; vertices: Float32Array }
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indices: Uint16Array | Uint32Array
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normal: Float32Array
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uv: Float32Array
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vertices: Float32Array
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createPlane: (params?: Plane) => { indices: Uint16Array | Uint32Array; normal: Float32Array; uv: Float32Array; vertices: Float32Array }
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- (params?: Plane): { indices: Uint16Array | Uint32Array; normal: Float32Array; uv: Float32Array; vertices: Float32Array }
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Parameters
Returns { indices: Uint16Array | Uint32Array; normal: Float32Array; uv: Float32Array; vertices: Float32Array }
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indices: Uint16Array | Uint32Array
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normal: Float32Array
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uv: Float32Array
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vertices: Float32Array
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createRoundedBox: (__namedParameters: Object) => { indices: Uint16Array; normal: Float32Array; uv: Float32Array; vertices: Float32Array }
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- (__namedParameters: Object): { indices: Uint16Array; normal: Float32Array; uv: Float32Array; vertices: Float32Array }
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Parameters
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__namedParameters: Object
Returns { indices: Uint16Array; normal: Float32Array; uv: Float32Array; vertices: Float32Array }
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indices: Uint16Array
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normal: Float32Array
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uv: Float32Array
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vertices: Float32Array
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createRoundedBoxSeparateFace: (__namedParameters: Object) => never[]
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- (__namedParameters: Object): never[]
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Parameters
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__namedParameters: Object
Returns never[]
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createSphere: (params?: Sphere) => { indices: Uint16Array | Uint32Array; normal: Float32Array; uv: Float32Array; vertices: Float32Array }
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- (params?: Sphere): { indices: Uint16Array | Uint32Array; normal: Float32Array; uv: Float32Array; vertices: Float32Array }
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Parameters
Returns { indices: Uint16Array | Uint32Array; normal: Float32Array; uv: Float32Array; vertices: Float32Array }
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indices: Uint16Array | Uint32Array
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normal: Float32Array
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uv: Float32Array
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vertices: Float32Array
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createTorus: (params?: Torus) => { indices: Uint16Array | Uint32Array; normal: Float32Array; uv: Float32Array; vertices: Float32Array }
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- (params?: Torus): { indices: Uint16Array | Uint32Array; normal: Float32Array; uv: Float32Array; vertices: Float32Array }
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Parameters
Returns { indices: Uint16Array | Uint32Array; normal: Float32Array; uv: Float32Array; vertices: Float32Array }
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indices: Uint16Array | Uint32Array
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normal: Float32Array
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uv: Float32Array
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vertices: Float32Array
GeometryUtils